
Hero levels up again - he's now a Civil engineer (+10 labor on system). MainLab finishes its Public/Pvt partnerships and starts on its refineries. Our Advanced Protector arrives at Idrus and patrols the area. I add heavy isotope refineries to the building queue of MainLab and Matarca. I'm concerned about our 28 research per turn, but hope to convert our main planets to research when our colonies get up and running. We have 32 Dust in reserves now and nothing to spend it on, so I reduce tax to 15% which bumps FIDS and Approval up nicely. Our hero levels up - he gets a labor increase.

*whew* I send it to guard the wormhole at Idrus. Our Advanced Protector appeared over Ingris. Colonize Arctic will pop in 6 turns decent. The geeks down in the lab have published the blueprints for N-way fusion plants. Hmm? The scout ship has nowhere else to go, so I park it in orbit at Matarca. I don't see Dust as a problem right now and we're ok for colonies, but our navy is non-existent. Good news? Yes! We have to choose between 75 Dust, a new colony ship, or an advanced defence ship. We survey Ingris system, and have to make a choice. Was a bit slow! System industry now up to 16. MainLab finally finishes its industrial zones. We survey Qarius system, which has only 2 planets but one of them is large and colonizazble (arid). That gives MainLab time to finish getting its research grants. I decide to go for N-Way fusion plants, which will up our Industry in just 3 turns. I wonder if there's something better to research. There are 9 turns to go before the next tech ticks. He gives a nice buff to food and industry. We have 26 Dust, so I use some to hire a Hero an Administrator for MainLab. I realise I should colonize the arid planet in Idrus, even though it has kessler syndrome, so I shuffle MainLab's queues a bit. In other news, someone has surveyed the star around which the legendary planet of Auriga orbits. Stellar Borer and a Garden of Eden, on lava and tundra respectively. We survey the Ukdah system, which has two good planets, but we can't colonize them yet. the second system is nothing special, but has 3 planets for future use. Interestingly, both systems we explored have wormholes connected to them. I queue up some industrial labs, again for an early production boost. Terran planet with Ancient Artifacts for us to geek out over. We lucked out again - our Procreator arrived at Matarca and found Matarca1 is perfect for soft Sophon bodies. I send a Procreator (colony) to one, and an Investigator (scout) to the other. There are two whites: these are more hospitable. There are a lot of blues - hot and not likely to support planets friendly for life. I then add Public/Private partnerships - we need those research grants! I slip in another scout ship too. We may be research geeks but I want to up the production in the beginning and claim planets early. I queue up some Industrial zones on MainLab1. These will allow us to colonize the arid and 3 arctics in our system. I queue up two techs: Arid Epigenetics and Compact Fusion Reactors. Renamed system to reflect our Sophon roots: 'Main Lab'.įirst off, I reduced tax to 25% (+3 per turn) which gave us a +1 boost on FIDS output, and bumped approval to 75%.


It has 6 planets in it! Three of them are arctic, one arid, a gas and our home Terran planet. Well we lucked out with our starting system. My first turn as our foundling empire's Lead Researcher. I chose the Sophons - because their technology will provide relevant advantages as we go about conquering the home worlds of each opponent (and also so that we might go about it in a different way than just straight-forward conquest, perhaps - but we'll see how that turns out). To spice things up I disabled system balancing, which will make us need to focus on really protecting good systems. I created a game with a medium galaxy, hard difficulty, and four opponents. Welcome to the first turn of our Succession game.
